DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
HybridPointing: fluid switching between absolute and relative pointing with a direct input device
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Shadow tracking on multi-touch tables
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Interaction techniques for the analysis of complex data on high-resolution displays
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
The design and evaluation of multi-finger mouse emulation techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and gesture devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
One-handed behind-the-display cursor input on mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
WebSurface: an interface for co-located collaborative information gathering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and surface-gesture devices
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Design and evaluation of interaction models for multi-touch mice
Proceedings of Graphics Interface 2010
Design and impressions of a multi-user tabletop interaction device
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
Multitouch finger registration and its applications
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
FingerGlass: efficient multiscale interaction on multitouch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mouseless: a computer mouse as small as invisible
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Low-fidelity prototyping of gesture-based applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
Comparing multi-touch interaction techniques for manipulation of an abstract parameter space
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Design of unimanual multi-finger pie menu interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
SNOUT: one-handed use of capacitive touch devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Revisiting hovering: interaction guides for interactive surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Multi-tap sliders: advancing touch interaction for parameter adjustment
Proceedings of the 2013 international conference on Intelligent user interfaces
Imaginary devices: gesture-based interaction mimicking traditional input devices
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
I feel it in my fingers: haptic guidance on touch surfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Adding context to multi-touch region selections
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Although computer mice have evolved physically (i.e., new form factors, multiple buttons, scroll-wheels), their basic metaphor remains the same: a single-point of interaction, with modifiers used to control the interaction. Many of today's novel input devices, however, do not directly (or easily) map to mouse interactions. For example, when using one's finger(s) or hand directly on a touchable display surface, a simple touch movement could be interpreted as either a mouse-over or a drag, depending on whether the left mouse button is intended to be depressed at the time. But how does one convey the state of the left mouse button with a single touch? And how does one fluidly switch between states? The problem is confounded by the lack of precision input when using a single finger as the mouse cursor, since a finger has a much larger "footprint" than a single pixel cursor hotspot. In this paper we introduce our solution, Fluid DTMouse, which has been used to improve the usability of touch tables with legacy (mouse-based) applications. Our technique is applicable to any direct-touch input device that can detect multiple points of contact. Our solution solves problems of smoothly specifying and switching between modes, addressing issues with the stability of the cursor, and facilitating precision input.