Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A nose gesture interface device: extending virtual realities
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
The design and evaluation of marking menus
The design and evaluation of marking menus
Designing SpeechActs: issues in speech user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Rock 'n' Scroll Is Here to Stay
IEEE Computer Graphics and Applications
On Importance of Nose for Face Tracking
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid DTMouse: better mouse support for touch-based interactions
Proceedings of the working conference on Advanced visual interfaces
Revisiting and validating a model of two-thumb text entry
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Escape: a target selection technique using visually-cued gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Starburst: a target expansion algorithm for non-uniform target distributions
AVI '08 Proceedings of the working conference on Advanced visual interfaces
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Whack gestures: inexact and inattentive interaction with mobile devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards using embedded magnetic field sensor for around mobile device 3D interaction
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
MagiWrite: towards touchless digit entry using 3D space around mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Enhanced area cursors: reducing fine pointing demands for people with motor impairments
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Sensor synaesthesia: touch in motion, and motion in touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fat finger worries: how older and younger users physically interact with PDAs
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
NoseTapping: what else can you do with your nose?
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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SNOUT is a novel interface overlay designed for occasional no-hand or one-handed use of handheld capacitive touch devices. Inspired by the desire to use these devices in scenarios where visually focused bimanual input is awkward, we performed a pair of studies intended to evaluate the potential of the nose to provide touch input. These studies influenced our design principles, resulting in the construction of a 'nose mode' which enables object selection, continuous parameter control, and speech-based text entry. Selection is accomplished via a nose tap, using a colour overlay and peripheral colour feedback to correct mistakes. The other two techniques are activated by a nose tap, but use the accelerometer to control parameters and speech-to-text for text entry. An evaluation of SNOUT shows it to effectively render handheld capacitive touch devices operational in scenarios where they are presently unusable.