Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Electric Field Sensing For Graphical Interfaces
IEEE Computer Graphics and Applications
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
FreeDigiter: A Contact-Free Device for Gesture Control
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
IEEE Transactions on Computers
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoverFlow: expanding the design space of around-device interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping input controller for touch-less interaction with ubiquitous environments
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
SNOUT: one-handed use of capacitive touch devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming
International Journal of Mobile Human Computer Interaction
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We present a new technique based on using embedded compass (magnetic) sensor for efficient use of 3D space around a mobile device for interaction with the device. Around Device Interaction (ADI) enables extending interaction space of small mobile and tangible devices beyond their physical boundary. Our proposed method is based on using compass (magnetic field) sensor integrated in new mobile devices (e.g. iPhone 3GS, G1/2 Android). In this method, a properly shaped permanent magnet (e.g. a rod, pen or a ring) is used for interaction. The user makes coarse gestures in 3D space around the device using the magnet. Movement of the magnet affects magnetic field sensed by the compass sensor integrated in the device. The temporal pattern of the gesture is then used as a basis for sending different interaction commands to the mobile device. The proposed method does not impose changes in hardware and physical specifications of the mobile device, and unlike optical methods is not limited by occlusion problems. Therefore, it allows for efficient use of 3D space around device, including back of device. Zooming, turning pages, accepting/rejecting calls, clicking items, controlling a music player, and mobile game interaction are some example use cases. Initial evaluation of our algorithm using a prototype application developed for iPhone shows convincing gesture classification results.