Perceptrons: expanded edition
Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
HoverFlow: expanding the design space of around-device interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
MagiTact: interaction with mobile devices based on compass (magnetic) sensor
Proceedings of the 15th international conference on Intelligent user interfaces
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Towards using embedded magnetic field sensor for around mobile device 3D interaction
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
MagiWrite: towards touchless digit entry using 3D space around mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
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In ubiquitous computing environments, the information processing is integrated into everyday objects that are ideally small, inexpensive and wirelessly networked devices. Contemporary human-computer interaction models are not adequate to control miniaturized devices, which are distributed throughout everyday life and activities. This post-desktop model requires natural gesture-based interaction with distributed devices in an egocentric manner as opposed to the current device-centric interaction. In this work, we have utilized the recently proposed touch-less gesture-based interaction method based on magnetic field to provide a hardware basis for a wearable input controller. Furthermore, we have discussed how the proposed device can allow natural interaction with other devices within a ubiquitous computing environment such as personal area network.