Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Prototyping input controller for touch-less interaction with ubiquitous environments
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Body, movement, gesture & tactility in interaction with mobile devices
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
PalmSpace: continuous around-device gestures vs. multitouch for 3D rotation tasks on mobile devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Tickle: a surface-independent interaction technique for grasp interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MagGetz: customizable passive tangible controllers on and around conventional mobile devices
Proceedings of the 26th annual ACM symposium on User interface software and technology
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In this work, we present a new technique for efficient use of 3D space around a mobile device for interaction with the device. Around Device Interaction (ADI) enables extending interaction space of small mobile and tangible devices beyond their physical boundary. Our proposed method is based on using compass (magnetic field) sensor integrated in mobile devices (e.g. iPhone 3GS, G1 Android). In this method, a properly shaped permanent magnet (e.g. in the shape of a rod, pen or a ring) is used for interaction. The user makes coarse gestures in the 3D space around the device using the magnet. Movement of the magnet affects the magnetic field sensed by the compass sensor integrated in the device. The temporal pattern of the gesture is then used as a basis for sending different interaction commands to the mobile device. Zooming, turning pages, accepting/rejecting calls, clicking items, controlling a music player, and game interaction are some example use cases. The proposed method does not impose changes in hardware specifications of the mobile device, and unlike optical methods is not limited by occlusion problems.