“Body coupled FingerRing”: wireless wearable keyboard
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Enabling always-available input with muscle-computer interfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
MagiTact: interaction with mobile devices based on compass (magnetic) sensor
Proceedings of the 15th international conference on Intelligent user interfaces
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Tickle: a surface-independent interaction technique for grasp interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Sensory hand augmentation extends the manual function spectrum from controlling analogue objects to digital or smart objects but also might add an interface to any graspable thing and therefore add a digital interface to everyday objects. We propose a finger-attached interface to control grasped objects intended to explore design parameters for always available interfaces. Our device detects finger motions and classifies them according to a set of five gestures. In user studies we found that our gesture classification has a stable performance with respect to different organic-shaped surfaces. Finally, the scalability of our approach towards generic object control will point out its potential.