Fitting the task to the man: a textbook of occupational ergonomics (4th ed.)
Fitting the task to the man: a textbook of occupational ergonomics (4th ed.)
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Visualization and Computer Graphics
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A camera-based interface for interaction with mobile handheld computers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Gesture recognition with a Time-Of-Flight camera
International Journal of Intelligent Systems Technologies and Applications
Tilt techniques: investigating the dexterity of wrist-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for 3D Rotations: Comparison and Analysis
Journal of Mathematical Imaging and Vision
HoverFlow: expanding the design space of around-device interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
MagiTact: interaction with mobile devices based on compass (magnetic) sensor
Proceedings of the 15th international conference on Intelligent user interfaces
Extending the virtual trackball metaphor to rear touch input
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Fat finger worries: how older and younger users physically interact with PDAs
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A one-handed multi-touch mating method for 3d rotations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
LensGesture: augmenting mobile interactions with back-of-device finger gestures
Proceedings of the 15th ACM on International conference on multimodal interaction
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming
International Journal of Mobile Human Computer Interaction
Hi-index | 0.00 |
Rotating 3D objects is a difficult task on mobile devices, because the task requires 3 degrees of freedom and (multi-)touch input only allows for an indirect mapping. We propose a novel style of mobile interaction based on mid-air gestures in proximity of the device to increase the number of DOFs and alleviate the limitations of touch interaction with mobile devices. While one hand holds the device, the other hand performs mid-air gestures in proximity of the device to control 3D objects on the mobile device's screen. A flat hand pose defines a virtual surface which we refer to as the PalmSpace for precise and intuitive 3D rotations. We constructed several hardware prototypes to test our interface and to simulate possible future mobile devices equipped with depth cameras. We conducted a user study to compare 3D rotation tasks using the most promising two designs for the hand location during interaction -- behind and beside the device -- with the virtual trackball, which is the current state-of-art technique for orientation manipulation on touch-screens. Our results show that both variants of PalmSpace have significantly lower task completion times in comparison to the virtual trackball.