Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Human-powered wearable computing
IBM Systems Journal
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Expressive Footwear for Computer-Augmented Dance Performance
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Parasitic Power Harvesting in Shoes
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Shoes as a Platform for Vision
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Shoes as a Platform for Vision
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Quickdraw: the impact of mobility and on-body placement on device access time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
From Backpacks to Smartphones: Past, Present, and Future of Wearable Computers
IEEE Pervasive Computing
Hoverflow: exploring around-device interaction with IR distance sensors
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
On the choice and placement of wearable vision sensors
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Whack gestures: inexact and inattentive interaction with mobile devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evaluation of multitouch marking menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Motion capture from body-mounted cameras
ACM SIGGRAPH 2011 papers
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Fat finger worries: how older and younger users physically interact with PDAs
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
PalmSpace: continuous around-device gestures vs. multitouch for 3D rotation tasks on mobile devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor
Proceedings of the 25th annual ACM symposium on User interface software and technology
A proposal for a MMG-based hand gesture recognition method
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction
Proceedings of the 4th Augmented Human International Conference
Tickle: a surface-independent interaction technique for grasp interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
InEar BioFeedController: a headset for hands-free and eyes-free interaction with mobile devices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Experiencing interactivity in public spaces (eips)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mime: compact, low power 3D gesture sensing for interaction with head mounted displays
Proceedings of the 26th annual ACM symposium on User interface software and technology
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Sensor design and interaction techniques for gestural input to smart glasses and mobile devices
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Finger in air: touch-less interaction on smartphone
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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When the user is engaged with a real-world task it can be inappropriate or difficult to use a smartphone. To address this concern, we developed ShoeSense, a wearable system consisting in part of a shoe-mounted depth sensor pointing upward at the wearer. ShoeSense recognizes relaxed and discreet as well as large and demonstrative hand gestures. In particular, we designed three gesture sets (Triangle, Radial, and Finger-Count) for this setup, which can be performed without visual attention. The advantages of ShoeSense are illustrated in five scenarios: (1) quickly performing frequent operations without reaching for the phone, (2) discreetly performing operations without disturbing others, (3) enhancing operations on mobile devices, (4) supporting accessibility, and (5) artistic performances. We present a proof-of-concept, wearable implementation based on a depth camera and report on a lab study comparing social acceptability, physical and mental demand, and user preference. A second study demonstrates a 94-99% recognition rate of our recognizers.