The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Appropriateness of foot interaction for non-accurate spatial tasks
CHI '04 Extended Abstracts on Human Factors in Computing Systems
FreeDigiter: A Contact-Free Device for Gesture Control
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
A new interface for the virtual world foot motion sensing input device
ACM SIGGRAPH 2002 conference abstracts and applications
Enabling always-available input with muscle-computer interfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
SixthSense: a wearable gestural interface
ACM SIGGRAPH ASIA 2009 Sketches
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Sensing foot gestures from the pocket
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VR '12 Proceedings of the 2012 IEEE Virtual Reality
Tickle: a surface-independent interaction technique for grasp interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InEar BioFeedController: a headset for hands-free and eyes-free interaction with mobile devices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
EarPut: augmenting behind-the-ear devices for ear-based interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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ShoeSoleSense is a proof of concept, novel body worn interface - an insole that enables location independent hands-free interaction through the feet. Forgoing hand or finger interaction is especially beneficial when the user is engaged in real world tasks. In virtual environments as moving through safety training applications is often conducted via finger input, which is not very suitable. To enable a more intuitive interaction, alternative control concepts utilize gesture control, which is usually tracked by statically installed cameras in CAVE-like-installations. Since tracking coverage is limited, problems may also occur. The introduced prototype provides a novel control concept for virtual reality as well as real life applications. Demonstrated functions include movement control in a virtual reality installation such as moving straight, turning and jumping. Furthermore the prototype provides additional feedback by heating up the feet and vibrating in dedicated areas on the surface of the insole.