CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Of moles and men: the design of foot controls for workstations
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploratory evaluation of a planar foot-operated cursor-positioning device
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Using hands and feet to navigate and manipulate spatial data
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Whole Body Interaction with Geospatial Data
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Multi-modal text entry and selection on a mobile device
Proceedings of Graphics Interface 2010
Sensing foot gestures from the pocket
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Foot tapping for mobile interaction
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Putting your best foot forward: investigating real-world mappings for foot-based gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 10th asia pacific conference on Computer human interaction
How natural is a natural interface? An evaluation procedure based on action breakdowns
Personal and Ubiquitous Computing
Gaze-supported foot interaction in zoomable information spaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Desktop access with non-verbal sound input
i-CREATe '11 Proceedings of the 5th International Conference on Rehabilitation Engineering & Assistive Technology
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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This paper describes alternative methods for manipulating graphical user interfaces with a foot. Feet are used in many real world tasks together with the rest of the body, but in computer environments they are almost completely put aside as an interaction possibility. One of the major problems in choosing input methods for different tasks in user interfaces is determining what kind of method is appropriate for a certain task. Feet could easily be used as a supportive input method in interaction with computers together with the traditional mouse. In this paper, we discuss the possibility of using foot input in different non-accurate spatial tasks, and the efficiency and usability experience the users have of foot interaction compared with a traditional hand-based interface with the same input device. The aim is to find out how well foot interaction suits for non-accurate spatial tasks.