Understanding computers and cognition
Understanding computers and cognition
Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
Proceedings of the ACM symposium on Virtual reality software and technology
Design guidelines for dealing with breakdowns and repairs in collaborative work settings
International Journal of Human-Computer Studies - Understanding work and designing artefacts
Realizing a new step-in-place locomotion interface for virtual environment with large display system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Animation of Human Walking in Virtual Environments
CA '99 Proceedings of the Computer Animation
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
Appropriateness of foot interaction for non-accurate spatial tasks
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CGI '04 Proceedings of the Computer Graphics International
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Spatial input device structure and bimanual object manipulation in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Disruption and recovery of computing tasks: field study, analysis, and directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Natural user interfaces are not natural
interactions
Super-feet: a wireless hand-free navigation system for virtual environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Gestural interfaces: a step backward in usability
interactions
Proceedings of IEEE Virtual Reality Annual International Symposium
VRAIS '93 Proceedings of the 1993 IEEE Virtual Reality Annual International Symposium
Aesthetic-driven simulation of GUI elements deployment
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
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This paper describes an issue-based method to evaluate the naturalness of an interface. The method consists of the execution of a series of tasks on that interface, which is subsequently systematically analyzed to identify breakdowns in the users' actions. The systematic analysis of breakdowns is allowed by the support of video-coding software (The Observer by Noldus). This method is described on its theoretical bases and then applied to the evaluation of a natural interface, a walk-in-place locomotion system for virtual spaces called Superfeet. The procedure is comparative, since Superfeet is compared to two locomotion devices, Superfeet enhanced with headtracker and a more traditional Joypad. The test involves 36 participants (mean age聽=聽23.68, SD聽=聽3.14). The outcomes of the breakdown analysis are illustrated at a progressively finer level of granularity from the amount and length of breakdowns, to the circumstances of the breakdowns, to the type of actions involved in the breakdowns. The potential of this procedure for usability studies is finally synthesized.