Introduction to the theory of neural computation
Introduction to the theory of neural computation
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Implementation of flying, scaling and grabbing in virtual worlds
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The virtual treadmill: a naturalistic metaphor for navigation in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SCAAT: incremental tracking with incomplete information
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Six Generations of Building Walkthrough: Final Technical Report to the National Science Foundation
Presence: Teleoperators and Virtual Environments
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
Proceedings of the ACM symposium on Virtual reality software and technology
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
InTml: a description language for VR applications
Proceedings of the seventh international conference on 3D Web technology
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Realizing a new step-in-place locomotion interface for virtual environment with large display system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Cognitive presence as a unified concept of virtual reality effectiveness
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A direct comparison of presence levels in text-based and graphics-based virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Viewpoint adaptation during navigation based on stimuli from the virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A Wireless, Inexpensive Optical Tracker for the CAVE(tm)
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Presence: Teleoperators and Virtual Environments
Embodiment and spatial behavior in virtual environments: comments on Durlach et al. (2000)
Presence: Teleoperators and Virtual Environments
Visual motion influences locomotion in a treadmill virtual environment
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Visual motion influences locomotion in a treadmill virtual environment
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Walking-pad: a step-in-place locomotion interface for virtual environments
Proceedings of the 6th international conference on Multimodal interfaces
Information Processing and Management: an International Journal
Navigation models for a flexible, multi-mode VR navigation framework
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Measuring vection in a large screen virtual environment
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Exploring perceptual equivalence between real and simulated imagery
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
IEEE Transactions on Visualization and Computer Graphics
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Updating orientation in large virtual environments using scaled translational gain
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Combining passive haptics with redirected walking
Proceedings of the 2005 international conference on Augmented tele-existence
Exploring visual and automatic measures of perceptual fidelity in real and simulated imagery
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Presence in response to dynamic visual realism: a preliminary report of an experiment study
Proceedings of the ACM symposium on Virtual reality software and technology
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Exploring large virtual environments with an HMD when physical space is limited
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Hybrid traveling in fully-immersive large-scale geographic environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Immersive virtual video game play and presence: Influences on aggressive feelings and behavior
Presence: Teleoperators and Virtual Environments
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
The holodeck construction manual
ACM SIGGRAPH 2008 posters
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Bringing haptics to Second Life
Proceedings of the 2008 Ambi-Sys workshop on Haptic user interfaces in ambient media systems
Bringing Haptics to Second Life for Visually Impaired People
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Analyses of human sensitivity to redirected walking
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
A comparative study of interaction metaphors for large-scale displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Body-based interaction for desktop games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Virtual locomotion system for human-scale virtual environments
Proceedings of the Working Conference on Advanced Visual Interfaces
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
The movement patterns and the experiential components of virtual environments
International Journal of Human-Computer Studies
Transitional environments enhance distance perception in immersive virtual reality systems
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Camera-based OBDP locomotion system
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
The whys, how tos, and pitfalls of user studies
ACM SIGGRAPH 2009 Courses
Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
Super-feet: a wireless hand-free navigation system for virtual environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Shake-your-head: revisiting walking-in-place for desktop virtual reality
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Virtual competitors influence rowers
Presence: Teleoperators and Virtual Environments
Evaluation of walking in place on a Wii balance board to explore a virtual environment
ACM Transactions on Applied Perception (TAP)
Future entertainment technologies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A comparative study of four input devices for desktop virtual walkthroughs
Computers in Human Behavior
CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments
ACM Transactions on Applied Perception (TAP)
Perceptually inspired methods for naturally navigating virtual worlds
SIGGRAPH Asia 2011 Courses
ACM Transactions on Applied Perception (TAP)
Questioning naturalism in 3D user interfaces
Communications of the ACM
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Reorientation during body turns
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Audio pacemaker: walking, talking indigenous knowledge
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Proceedings of the 18th ACM symposium on Virtual reality software and technology
How natural is a natural interface? An evaluation procedure based on action breakdowns
Personal and Ubiquitous Computing
Learning to walk in virtual reality
ACM Transactions on Applied Perception (TAP)
The relationship between individual characteristics and experienced presence
Computers in Human Behavior
Stepping off a ledge in an HMD-based immersive virtual environment
Proceedings of the ACM Symposium on Applied Perception
Torso versus gaze direction to navigate a VE by walking in place
Proceedings of the ACM Symposium on Applied Perception
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Scalable optical tracking for navigating large virtual environments using spatially encoded markers
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Robust prediction of auditory step feedback for forward walking
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Immersive virtual aquarium with real-walking navigation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
Hi-index | 0.02 |