Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Visual homing is possible without landmarks: a path integration study in virtual reality
Presence: Teleoperators and Virtual Environments
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
The use of sketch maps to measure cognitive maps of virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Navigation, Wayfinding, and Place Experience within a Virtual City
Presence: Teleoperators and Virtual Environments
Affective appraisal as a requirement for 3D models: a systematic approach
Dutch HCI '04 Proceedings of the conference on Dutch directions in HCI
The effect of quality of rendering on user lighting impressions and presence in virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Place, sense of place, and presence
Presence: Teleoperators and Virtual Environments
On the Ecological/Representational Structure of Virtual Environments
Proceedings of the 2008 conference on Current Issues in Computing and Philosophy
The TriLab, a novel ICT based triple access mode laboratory education model
Computers & Education
A wayfinding simulation based on architectural features in the virtual built environment
Proceedings of the 2011 Summer Computer Simulation Conference
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
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Virtual environments have the potential to become important new research tools in environment behavior research, They could even become the future (virtual) laboratories, if reactions of people to virtual environments are similar to those in real environments. The present study is an exploration of the comparability of research findings in real and virtual environments. In the study, 101 participants explored an identical space, either in reality or in a computer-simulated environment, Additionally, the presence of plants in the space was manipulated, resulting in a 2 (environment) × 2 (plants) between-subjects design. Employing a broad set of measurements, we found mixed results. Performances on size estimations and a cognitive mapping task were significantly better in the real environment. Factor analyses of bipolar adjectives indicated that, although four dimensions were similar for both environments, a fifth dimension of environmental assessment--termed arousal--was absent in the virtual environment. In addition, we found significant differences on the scores of four of the scales. However, no significant interactions appeared between environment and plants. Experience of and behavior in virtual environments have similarities to that in real environments, but there are important differences as well, We conclude that this is not only a necessary, but also a very interesting research subject for environmental psychology.