Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Navigation, Wayfinding, and Place Experience within a Virtual City
Presence: Teleoperators and Virtual Environments
The place probe: exploring a sense of place in real and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Space and places: when interacting with and in physical space becomes a meaningful experience
Personal and Ubiquitous Computing
Re-creating Edinburgh: adopting the tourist gaze
Proceedings of the 28th Annual European Conference on Cognitive Ergonomics
Usability Design and Psychological Ownership of a Virtual World
Journal of Management Information Systems
Interacting with Computers
The changing nature of user attitudes toward virtual world technology: A longitudinal study
Computers in Human Behavior
Usability Design and Psychological Ownership of a Virtual World
Journal of Management Information Systems
Creating a sense of place with a deliberately constrained virtual environment
International Journal of Cognitive Performance Support
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Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a large body of existing research into the experience of place which might reasonably contribute to our understanding of the task. This paper reviews key aspects of the place literature, relates them to the concept of presence, and then illustrates their application in the context of virtual reality. We conclude that some modification of existing theories of sense of place is necessary for this context and outline proposals for further work.