The technology of team navigation
Intellectual teamwork
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
The invisible computer
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Children and emerging wireless technologies: investigating the potential for spatial practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Place, sense of place, and presence
Presence: Teleoperators and Virtual Environments
From 'La Piazza' to 'Puente': How place, people and technology make intergenerational learning
International Journal of Technology Enhanced Learning
Semiotics artifacts, space and community: a case study on pinholes
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Social inclusion and creative expressions using non-digital artefacts: a case study on pinholes
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Interacting with Computers
Fostering inclusion in Portuguese schools: key lessons from ICT projects
Proceedings of the 8th International Conference on Interaction Design and Children
Proceedings of the 8th International Conference on Interaction Design and Children
Designing playful interactions for social interaction and physical play
Personal and Ubiquitous Computing
Operationalising ‘sense of place' as a cognitive operator for semantics in place-based ontologies
COSIT'05 Proceedings of the 2005 international conference on Spatial Information Theory
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Human experience of physical space and places is a complex phenomenon that includes geographical and sensorial, as well as more social and interpersonal dimensions. We investigate theoretical insights from computing research and environmental psychology on space and place to determine the different dimensions of the experience of physical space. Empirical results from a case study on creative activities for environment exploration are also presented. We indicate five dimensions that encompass the different ways of apprehending our environment, as well as the emotional relationships we develop toward it through personal and interpersonal experiences-in-place. To us, technology should be examined in terms of its potentiality for supporting rich experiences of and in physical space. We assume that the identified dimensions can serve as basis for the development of technological tools to be used in that perspective.