Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Place, sense of place, and presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
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Motivation -- The work described in this paper investigated the potential of a low fidelity desktop application using the metaphor of the 'tourist gaze' in conveying a sense of place. Research approach -- An exploratory study was used, in which an application was developed and evaluated by 25 participants. Findings/Design -- The results suggest that the simple, non-immersive representation of Edinburgh through augmented images and sound supported a reasonable degree of sense of place. Research limitations/Implications -- This was a small scale study and trials against other environments are required. Originality/Value -- Relatively economical applications of this type could be of value in resource-constrained contexts such as therapeutic arenas. Take away message -- Low fidelity virtual reality applications may be surprisingly effective if expectations are constrained.