AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Fidelity metrics for virtual environment simulations based on spatial memory awareness states
Presence: Teleoperators and Virtual Environments
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
Presence in response to dynamic visual realism: a preliminary report of an experiment study
Proceedings of the ACM symposium on Virtual reality software and technology
An analysis of eye scanpath entropy in a progressively forming virtual environment
Presence: Teleoperators and Virtual Environments
A schema-based selective rendering framework
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Visual realism enhances realistic response in an immersive virtual environment
IEEE Computer Graphics and Applications - Special issue on sketching tangible interfaces augmented reality on mobile phones
Advanced data driven visualisation for geo-spatial data
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
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A between groups experiment was carried out to explore the effect of rendering quality on subjective impressions of illumination and perceived presence after exposure to a Virtual Environment (VE). The computer graphics scenes were rendered in varied levels of shadow accuracy utilising flat-shaded and radiosity rendering and were displayed on a stereo, head tracked Head Mounted Display (HMD). A total of 36 participants were exposed to each experimental visual condition and after completing a spatial task, they were given two questionnaires: A presence questionnaire and a questionnaire investigating subjective responses to lighting. Relevant results show a positive correlation between presence and subjective impressions of lighting (e.g. 'warm', 'comfortable', 'spacious', etc.) associated to the high-quality, full-shadow accuracy rendering condition. How real-world responses for both presence and lighting could be incorporated into a computer graphics simulation is still an open research question.