Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments

  • Authors:
  • Peter Willemsen;Amy A. Gooch

  • Affiliations:
  • -;-

  • Venue:
  • VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
  • Year:
  • 2002

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Abstract

In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared absolute egocentric distance judgments in three complex, indoor environments: a real hallway with full-cue conditions; a virtual, stereoscopic, photographic panorama; and a virtual, stereoscopic computer model. Perceived egocentric distance was determined by a directed action task in which subjects walk blindfolded to a target. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.