Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Visual motion influences locomotion in a treadmill virtual environment
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Visual motion influences locomotion in a treadmill virtual environment
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Recalibration of rotational locomotion in immersive virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Transitional environments enhance distance perception in immersive virtual reality systems
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previous research has been unable to determine the cause of this spatial compression in VEs. The work reported here seeks to improve spatial judgments in VEs by manipulating the computer graphics in a way that biases distance judgments in a controlled manner, but is unnoticed by VE users. We show that shrinking the displayed image and appropriately rendering the scene to fill in the space resulting from shrinking the image ("minification") causes people to make more accurate distance judgments than they do with normally rendered graphics. Possible explanations for this effect include changes to the visual angle of declination from horizon to targets and changes in familiar size.