Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Recalibration of rotational locomotion in immersive virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Distance perception in real and virtual environments
ACM Transactions on Applied Perception (TAP)
A framework for comparing task performance in real and virtual scenes
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Minification influences spatial judgments in virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Step frequency and perceived self-motion
ACM Transactions on Applied Perception (TAP)
Functional similarities in spatial representations between real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Proceedings of the 5th symposium on Applied perception in graphics and visualization
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This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influence of visual motion on locomotion. First, we demonstrate that a computer-controlled treadmill coupled with a wide field of view computer graphics display can be used to study interactions between perception and action. Previous work has demonstrated that humans calibrate their visually-directed actions to changing circumstances in their environment. Using a treadmill VE, we show that calibration of action is reflected in the real world as a result of manipulating the relation between the speed of visual flow, presented using computer graphics, and the speed of walking on a treadmill. Second, we extend the methodology in our treadmill VE to investigate an open question involving human gait transitions and show that the speed of visual motion influences the speed at which the gait transition occurs. These results demonstrate both the effectiveness of treadmill-based VEs in simulating the perceptual-motor effects of walking through the real world and the value of such systems in addressing basic perceptual questions that would otherwise be difficult to explore.