Maintaining Usability During 3D Placement Despite Delay
VR '03 Proceedings of the IEEE Virtual Reality 2003
VR '03 Proceedings of the IEEE Virtual Reality 2003
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Visual motion influences locomotion in a treadmill virtual environment
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Visual motion influences locomotion in a treadmill virtual environment
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
An experimental approach to predicting saliency for simplified polygonal models
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
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In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used to match the virtual scene to the real scene. We describe some preliminary placement tasks which were evaluated using eye-tracking and discuss our future plans for this framework.