Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Presence: Teleoperators and Virtual Environments
Distance perception in real and virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Space perception and cues to distance in virtual reality
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Throwing vs. walking as indicators of distance perception in real and virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Distance perception in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
A framework for comparing task performance in real and virtual scenes
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
The influence of feedback on egocentric distance judgments in real and virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Minification influences spatial judgments in virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The perception of walking speed in a virtual environment
Presence: Teleoperators and Virtual Environments
The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM symposium on Virtual reality software and technology
Obstacle avoidance during walking in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment
ACM Transactions on Applied Perception (TAP)
Step frequency and perceived self-motion
ACM Transactions on Applied Perception (TAP)
Gender differences in cue preference during path integration in virtual environments
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Perception of Shared Visual Space: Establishing Common Ground in Real and Virtual Environments
Presence: Teleoperators and Virtual Environments
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Functional similarities in spatial representations between real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Effects of Virtual Reality Immersion and Walking Speed on Coordination of Arm and Leg Movements
Presence: Teleoperators and Virtual Environments
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The effect of self-embodiment on distance perception in immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Improved third-person perspective: a solution reducing occlusion of the 3PP?
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
ACM Transactions on Applied Perception (TAP)
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Distance perception in virtual environments: a closer look at the horizon and the error
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Distance perception in NPR immersive virtual environments, revisited
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Display size does not affect egocentric distance perception of naturalistic stimuli
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Transitional environments enhance distance perception in immersive virtual reality systems
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Simulating believable forward accelerations on a stewart motion platform
ACM Transactions on Applied Perception (TAP)
Blur in human vision and increased visual realism in virtual environments
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Can I pass?: using affordances to measure perceived size in virtual environments
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Depth perception within peripersonal space using head-mounted display
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM Symposium on Applied Perception
Proceedings of the ACM Symposium on Applied Perception
Proceedings of the ACM Symposium on Applied Perception
Evaluating the accuracy of size perception in real and virtual environments
Proceedings of the ACM Symposium on Applied Perception
Proceedings of the ACM Symposium on Applied Perception
Individual realities: customizing aesthetics in shared immersive virtual environments
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A further assessment of factors correlating with presence in immersive virtual environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
International Journal of Handheld Computing Research
Stepping off a ledge in an HMD-based immersive virtual environment
Proceedings of the ACM Symposium on Applied Perception
ACM Transactions on Applied Perception (TAP)
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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In the real world, people are quite accurate in judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in visually immersive environments, the world appears significantly smaller than intended, This study investigates whether or not the compression in apparent distances is the result of the low-quality computer graphics utilized in previous investigations, Visually directed triangulated walking was used to assess distance judgments in the real world and in three virtual environments with graphical renderings of varying quality.