ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
The influence of feedback on egocentric distance judgments in real and virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Minification influences spatial judgments in virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The effect of self-embodiment on distance perception in immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ACM Transactions on Applied Perception (TAP)
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Distance perception in virtual environments: a closer look at the horizon and the error
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Natural Perspective Projections for Head-Mounted Displays
IEEE Transactions on Visualization and Computer Graphics
Perception of spatial relations and of coexistence with virtual agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Minification and gap affordances in head-mounted displays
Proceedings of the ACM Symposium on Applied Perception
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD) virtual environments compared to real environments as measured by direct blind walking. Geometric minification, or rendering graphics with a larger field of view than the display's field of view, has been shown to eliminate this underestimation in a virtual hallway environment [Kuhl et al. 2006, 2009]. This study demonstrates that minification affects blind walking in a sparse classroom and does not influence verbal reports of distance. Since verbal reports of distance have been reported to be compressed in real environments, we speculate that minification in an HMD replicates peoples' real-world blind walking and verbal report distance judgments. We also demonstrate a new method for quantifying any unintentional miscalibration in our experiments. This process involves using the HMD in an augmented reality configuration and having each participant indicate where the targets and horizon appeared after each experiment. More work is necessary to understand how and why minification changes verbal- and walking-based egocentric distance judgments differently.