The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Estimation of Virtually Perceived Length
Presence: Teleoperators and Virtual Environments
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Visual and proprioceptive integration of the virtual and real fingertips
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Effects of scale change on distance perception in virtual environments
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM Symposium on Applied Perception
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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A number of investigators have reported that distance judgments in virtual environments (VEs) are systematically smaller than distance judgments made in comparably-sized real environments. Many variables that may contribute to this difference have been investigated but none of them fully explain the distance compression. One approach to this problem that has implications for both VE applications and the study of perceptual mechanisms is to examine the influence of the feedback available to the user. Most generally, we asked whether feedback within a virtual environment would lead to more accurate estimations of distance. Next, given the prediction that some change in behavior would be observed, we asked whether specific adaptation effects would generalize to other indications of distance. Finally, we asked whether these effects would transfer from the VE to the real world. All distance judgments in the head-mounted display (HMD) became near accurate after three different forms of feedback were given within the HMD. However, not all feedback sessions within the HMD altered real world distance judgments. These results are discussed with respect to the perceptual and cognitive mechanisms that may be involved in the observed adaptation effects as well as the benefits of feedback for VE applications.