Distance perception in real and virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
The influence of feedback on egocentric distance judgments in real and virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The effect of self-embodiment on distance perception in immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Distance perception in virtual environments: a closer look at the horizon and the error
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Display size does not affect egocentric distance perception of naturalistic stimuli
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances are still compressed in a large screen display immersive virtual environment, where participants are able to see their own body surrounded by the virtual environment. We conducted our experiment in both the real world using a real room and the large screen display immersive virtual environment using a 3D model of the real room. Our results showed a significant underestimation of verbal reports of egocentric distances in the large screen display immersive virtual environment, while the distance judgments of the real world were closer to veridical. Moreover, we observed a significant effect of distances in both environments. In the real world closer distances were slightly underestimated, while further distances were slightly overestimated. In contrast to the real world in the virtual environment participants overestimated closer distances (up to 2.5m) and underestimated distances that were further than 3m. A possible reason for this effect of distances in the virtual environment may be that participants perceived stereo cues differently when the target was projected on the floor versus on the front of the large screen.