A virtual environment for conceptual design in architecture
EGVE '03 Proceedings of the workshop on Virtual environments 2003
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Distance Perception in Immersive Virtual Environments, Revisited
VR '06 Proceedings of the IEEE conference on Virtual Reality
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Distance perception in NPR immersive virtual environments, revisited
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Egocentric distance judgments in a large screen display immersive virtual environment
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
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Previous research has shown that egocentric distance estimation suffers from compression in virtual environments when viewed through head mounted displays. Though many possible variables and factors have been investigated, the source of the compression is yet to be fully realized. Recent experiments have hinted in the direction of an unsatisfied feeling of presence being the cause. This paper investigates this presence hypothesis by exploring the benefit of providing self-embodiment to the user through the form of a virtual avatar, presenting an experiment comparing errors in egocentric distance perception through direct-blind walking between subjects with a virtual avatar and without. The result of this experiment finds a significant improvement with egocentric distance estimations for users equipped with a virtual avatar over those without.