R and S-Plus Companion to Applied Regression
R and S-Plus Companion to Applied Regression
The Influence of Rendering Quality on Presence And Task Performance in a Virtual Environment
VR '03 Proceedings of the IEEE Virtual Reality 2003
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 8th international conference on Multimodal interfaces
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Virtual training via vibrotactile arrays
Presence: Teleoperators and Virtual Environments
A Vibrotactile Device for Display of Virtual Ground Materials in Walking
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
ACTIF: an interactor centric interaction framework
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The effect of self-embodiment on distance perception in immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Does a Gradual Transition to the Virtual World increase Presence?
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
IEEE Computer Graphics and Applications
Sound design and perception in walking interactions
International Journal of Human-Computer Studies
Cognitive transfer of spatial awareness states from immersive virtual environments to reality
ACM Transactions on Applied Perception (TAP)
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual collision notification
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment-Part 2
IEEE Computer Graphics and Applications
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Travel methods are the most basic and widespread interaction method with virtual environments. They are the primary and often the only way the user interactively experiences the environment. We present a study composed of three experiments that investigates how virtual collisions methods and feedback impact user perception of the realism of collisions and the virtual environment. A wand-based virtual travel method was used to navigate maze environments in an immersive projective system. The results indicated that the introduction of collision handling significantly improved the user's perception of the realism of the environment and collisions. An effect of feedback on the perceived level of realism of collisions and solidity of the environment was also found. Our results indicate that feedback should be context appropriate, e.g. fitting to a collision with the object; yet, the modality and richness of feedback were only important in that traditional color change feedback did not perform as well as audio or haptic feedback. In combination, the experiments indicated that in immersive virtual environments the stop collision handling method produced a more realistic impression than the slide method that is popular in games. In total, the study suggests that feedback fitting the collision context, coupled with the stop handling method, provides the best perceived realism of collisions and scene.