Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The integrality of speech in multimodal interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Surface Acoustic Wave Tactile Display
IEEE Computer Graphics and Applications
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
VR '99 Proceedings of the IEEE Virtual Reality
A Map-Based System Using Speech and 3D Gestures for Pervasive Computing
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Cutaneous grooves: composing for the sense of touch
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Computational Requirements and Synchronization Issues for Virtual Acoustic Displays
Presence: Teleoperators and Virtual Environments
Perceived magnitude and power consumption of vibration feedback in mobile devices
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
A user perspective of olfaction-enhanced mulsemedia
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual travel collisions: Response method influences perceived realism of virtual environments
ACM Transactions on Applied Perception (TAP)
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One of the goals and means of realizing virtual reality is through multimodal interfaces, leveraging on the many sensory organs that humans possess. Among them, the tactile sense is important and useful for close range interaction and manipulation tasks. In this paper, we explore this possibility using a vibro-tactile device on the whole body for simulating collision between the user and virtual environment. We first experimentally verify the effect of enhanced user felt presence by employing localized vibration feedback alone on collision, and further investigate how to effectively provide the sense of collision using the vibro-tactile display in different ways. In particular, we test the effects of using a vibration feedback model (for simulating collision with different object materials), saltation, and simultaneous use of 3D sound toward spatial presence and perceptual realism. The results have shown that employing the proposed vibro-tactile interface did enhance the sense of presence, especially when combined with 3D sound. Furthermore, the use of saltation also helped the user detect and localize the point of contact more correctly. The use of the vibration feedback model was not found to be significantly effective, and sometimes even hindered the correct sense of collision primarily due to the limitation of the vibrotactile display device.