Fidelity metrics for virtual environment simulations based on spatial memory awareness states
Presence: Teleoperators and Virtual Environments
Sensory design for virtual environments
ACM SIGGRAPH 2003 Sketches & Applications
Could Olfactory Displays Improve Data Visualization?
Computing in Science and Engineering
Using a vibro-tactile display for enhanced collision perception and presence
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Presence, workload and performance effects of synthetic environment design factors
International Journal of Human-Computer Studies
The effect of memory schemas on object recognition in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence in response to dynamic visual realism: a preliminary report of an experiment study
Proceedings of the ACM symposium on Virtual reality software and technology
Concurrent Recording and Regeneration of Visual and Olfactory Information Using Odor Sensor
Presence: Teleoperators and Virtual Environments
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Quantifying the benefits of immersion for procedural training
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
Cognitive transfer of spatial awareness states from immersive virtual environments to reality
ACM Transactions on Applied Perception (TAP)
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
International Journal of Human-Computer Studies
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A user perspective of olfaction-enhanced mulsemedia
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
Real virtuality: a step change from virtual reality
Proceedings of the 25th Spring Conference on Computer Graphics
Cross-modal affects of smell on the real-time rendering of grass
Proceedings of the 25th Spring Conference on Computer Graphics
Olfaction-enhanced multimedia: perspectives and challenges
Multimedia Tools and Applications
The sweet smell of success: Enhancing multimedia applications with olfaction
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Using olfactive virtual environments for learning organic molecules
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
On the use of virtual environments for the evaluation of location-based applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodiment and telepresence: Toward a comprehensive theoretical framework
Interacting with Computers
User perception of media content association in olfaction-enhanced multimedia
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training
Simulation and Gaming
Interactive digital storytelling in the sarajevo survival tools virtual environment
Proceedings of the 28th Spring Conference on Computer Graphics
Information recall task impact in olfaction-enhanced multimedia
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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322 subjects participated in an experimental study to investigate the effects of tactile, olfactory, audio and visual sensory cues on a participant's sense of presence in a virtual environment and on their memory for the environment and the objects in that environment. Results strongly indicate that increasing the modalities of sensory input in a virtual environment can increase both the sense of presence and memory for objects in the environment. In particular, the addition of tactile, olfactory and auditory cues to a virtual environment increased the user's sense of presence and memory of the environment. Surprisingly, increasing the level of visual detail did not result in an increase in the user's sense of presence or memory of the environment.