Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Animating prairies in real-time
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
VR '99 Proceedings of the IEEE Virtual Reality
"Friend Park"-Expression of the Wind and the Scent on Virtual Space
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Real-time rendering of realistic-looking grass
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Auditory bias of visual attention for perceptually-guided selective rendering of animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
The effect of rotational ego-motion on the perception of high fidelity animations
ACM SIGGRAPH 2006 Research posters
Rendering grass terrains in real-time with dynamic lighting
ACM SIGGRAPH 2006 Sketches
Olfactory Display: Development and Application in Virtual Reality Therapy
ICAT '06 Proceedings of the 16th International Conference on Artificial Reality and Telexistence--Workshops
Cooking Up an Interactive Olfactory Game Display
IEEE Computer Graphics and Applications
Real-time realistic rendering of nature scenes with dynamic lighting
Real-time realistic rendering of nature scenes with dynamic lighting
Virtual smell: authentic smell diffusion in virtual environments
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
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Smell is a key human sense which can significantly effect our perception of an environment. Although, typically not as developed as our other senses, the presence of a pleasant or unpleasant smell can alter the way we view a scene. Such a cross-modal effect can be substantial with parts of a scene literally going unnoticed as the smell dominates our senses. This paper investigates the cross-modal affect on the perception of the real-time animation of a field of grass in the presence of the smell of cut-grass. Rendering the high level of detail of a close-up view of a field of grass is computationally very demanding. In the real world the smell of grass would be present, and especially strong if the grass had just been cut, for example in preparation for a sports event. By exploiting the cross-modal interaction between smell and visuals we are able to render a lower quality version of a field of grass at a reduced computational cost, without the viewer being aware of the quality difference compared to a high quality version.