Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Virtual smell: authentic smell diffusion in virtual environments
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Cross-modal affects of smell on the real-time rendering of grass
Proceedings of the 25th Spring Conference on Computer Graphics
Saliency in motion: selective rendering of dynamic virtual environments
Proceedings of the 25th Spring Conference on Computer Graphics
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This work investigates how people perceive high-fidelity computer graphics whilst they are experiencing motion. The aim is to exploit the cross-modal interference between the human visual and vestibular systems. This will enable only the perceptually important parts of the imagery to be rendered at the highest quality, while the remainder of the scene can be rendered at a significantly lower quality for substantially less computational cost. The viewer will never be aware of this quality difference.