Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A palmtop display for dextrous manipulation with haptic sensation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Olfoto: designing a smell-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Concurrent Recording and Regeneration of Visual and Olfactory Information Using Odor Sensor
Presence: Teleoperators and Virtual Environments
Cross-modal affects of smell on the real-time rendering of grass
Proceedings of the 25th Spring Conference on Computer Graphics
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In this paper, we describe a 3D virtual space system named "Friend Park" that givesusers a more definite sense of reality. With this system, users are able to get reality bygaining the information of the smell in the virtual space. Also, the new input method thatthis system support makes the users sense the reality better. First, we propose the generalidea of "Aroma", the area of "Aroma Aura", and the method of transmitting the actualsmell from a virtual space to real world. Second, to perform a natural way of input invirtual space, we focused on the action of "blowing". We propose the technique ofoperating the virtual object by blowing onto the screen and measuring a force of the windwith new device. The system evaluation, which measures whether users can get reality bythem, demonstrated that we have gained a better result by supporting olfactory informationtransmission browning behavior.