Virtual reality
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
VR '99 Proceedings of the IEEE Virtual Reality
TPCG '04 Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG'04)
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder
VR '06 Proceedings of the IEEE conference on Virtual Reality
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Olfactory Display: Development and Application in Virtual Reality Therapy
ICAT '06 Proceedings of the 16th International Conference on Artificial Reality and Telexistence--Workshops
Cooking Up an Interactive Olfactory Game Display
IEEE Computer Graphics and Applications
Level of Realism for Serious Games
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Levels of realism: from virtual reality to real virtuality
Proceedings of the 24th Spring Conference on Computer Graphics
EVA'09 Proceedings of the 2009 international conference on Electronic Visualisation and the Arts
Digital taste and smell communication
Proceedings of the 6th International Conference on Body Area Networks
Virtual world control system using sensed information and adaptation engine
Image Communication
LOLLio: exploring taste as playful modality
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Humans perceive the world with all five senses: visuals, audio, smell, touch and taste. Crossmodal effects, i.e. the interaction of the senses, can have a major influence on how environments are being perceived, even to the extent that large amounts of detail of one sense may be ignored when in the presence of other more dominant sensory inputs. Real Virtuality environments (also known as there-reality™) are true high-fidelity multi-sensory virtual environments which provide the same perceptual response from viewers as if they were actually present, or "there" in the real scene being portrayed. Unlike traditional virtual reality environments, Real Virtuality allows all five senses to be stimulated concurrently in a natural way. This paper gives an overview of Real Virtuality, describes how such a system may be achieved, and shows why Real Virtuality is indeed a step-change from current virtual reality systems.