SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
A digital signal processing primer, with applications to digital audio and computer music
A digital signal processing primer, with applications to digital audio and computer music
Soundtracks for computer animation: sound rendering in dynamic environments with occlusions
Proceedings of the conference on Graphics interface '97
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Progressive perceptual audio rendering of complex scenes
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning
Presence: Teleoperators and Virtual Environments
3D-audio matting, postediting, and rerendering from field recordings
EURASIP Journal on Applied Signal Processing
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Audiovisual 3d rendering as a tool for multimodal interfaces
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2009 papers
RESound: interactive sound rendering for dynamic virtual environments
MM '09 Proceedings of the 17th ACM international conference on Multimedia
ACM SIGGRAPH 2009 Courses
Variety Is the Spice of (Virtual) Life
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Sound synthesis for impact sounds in video games
I3D '11 Symposium on Interactive 3D Graphics and Games
Real virtuality: a step change from virtual reality
Proceedings of the 25th Spring Conference on Computer Graphics
Spatial audio: graphic modeling for X3D
Proceedings of the 16th International Conference on 3D Web Technology
Palliating visual artifacts through audio rendering
SG'11 Proceedings of the 11th international conference on Smart graphics
Interactive sound propagation using compact acoustic transfer operators
ACM Transactions on Graphics (TOG)
The realtime method based on audio scenegraph for 3d sound rendering
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Parametric time-frequency representation of spatial sound in virtual worlds
ACM Transactions on Applied Perception (TAP)
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Simulation of radio wave propagation by beam tracing
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound sources. The approach, based on auditory culling and spatial level-of-detail, can handle more than ten times the number of sources commonly available on consumer 3D audio hardware, with minimal decrease in audio quality. The method performs well for both indoor and outdoor environments. It leverages the limited capabilities of audio hardware for many applications, including interactive architectural acoustics simulations and automatic 3D voice management for video games.Our approach dynamically eliminates inaudible sources and groups the remaining audible sources into a budget number of clusters. Each cluster is represented by one impostor sound source, positioned using perceptual criteria. Spatial audio processing is then performed only on the impostor sound sources rather than on every original source thus greatly reducing the computational cost.A pilot validation study shows that degradation in audio quality, as well as localization impairment, are limited and do not seem to vary significantly with the cluster budget. We conclude that our real-time perceptual audio rendering pipeline can generate spatialized audio for complex auditory environments without introducing disturbing changes in the resulting perceived soundfield.