Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Progressive perceptual audio rendering of complex scenes
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
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In this paper, we present a pipeline for combining graphical rendering through an impostor-based level of detail (LOD) technique with audio rendering of an environment sound at different LODs. Two experiments were designed to investigate how parameters used to control the impostors and an additional audio modality can impact the visual detection of artifacts produced by the impostor-based LOD rendering technique. Results show that in general, simple stereo sound hardly impact the perception of image artifacts such as graphical discontinuities.