A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
CG International '87 on Computer graphics 1987
Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Computing the antipenumbra of an area light source
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Visibility computations in densely occluded polyhedral environments
Visibility computations in densely occluded polyhedral environments
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Hierarchical view-dependent structures for interactive scene manipulation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A general model for the simulation of room acoustics based on hierachical radiosity
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SCG '85 Proceedings of the first annual symposium on Computational geometry
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
A Sound Propagation Model for Interagents Communication
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Radio-wave propagation prediction using ray-tracing techniques on a network of workstations (NOW)
Journal of Parallel and Distributed Computing
Enabling scalability by partitioning virtual environments using frontier sets
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Comparative Visualization for Wave-based and Geometric Acoustics
IEEE Transactions on Visualization and Computer Graphics
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Listener-based Analysis of Surface Importance for Acoustic Metrics
IEEE Transactions on Visualization and Computer Graphics
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 Courses
Simulation and visualization of indoor-acoustics for robot control
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
Dynamic sound rendering based on ray-caching
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
Two-dimensional beam tracing from visibility diagrams for real-time acoustic rendering
EURASIP Journal on Advances in Signal Processing - Special issue on digital audio effects
Spatial audio: graphic modeling for X3D
Proceedings of the 16th International Conference on 3D Web Technology
Palliating visual artifacts through audio rendering
SG'11 Proceedings of the 11th international conference on Smart graphics
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
A real-time beam tracer with application to exact soft shadows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Integrating real-time binaural acoustics into VR applications
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Simulation of radio wave propagation by beam tracing
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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