A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Creating Interactive Virtual Auditory Environments
IEEE Computer Graphics and Applications
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Local, deformable precomputed radiance transfer
ACM SIGGRAPH 2005 Papers
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Progressive perceptual audio rendering of complex scenes
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Presence: Teleoperators and Virtual Environments
Physically Based Sound Synthesis for Large-Scale Virtual Environments
IEEE Computer Graphics and Applications
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
The influence of shape on the perception of material reflectance
ACM SIGGRAPH 2007 papers
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
Bimodal perception of audio-visual material properties for virtual environments
ACM Transactions on Applied Perception (TAP)
Investigation of the beat rate effect on frame rate for animated content
Proceedings of the 25th Spring Conference on Computer Graphics
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
The Visual Computer: International Journal of Computer Graphics
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Interactive applications such as computer games, are inherently audio visual, requiring high-quality rendering of complex 3D audio soundscapes and graphics environments. A frequent source of audio events is impact sounds, typically generated with physics engines. In this paper, we first present an optimization allowing efficient usage of impact sounds in a unified audio rendering pipeline, also including prerecorded sounds. We also exploit a recent result on audio-visual crossmodal perception to introduce a new level-of-detail selection algorithm, which jointly chooses the quality level of audio and graphics rendering. We have integrated these two techniques as a comprehensive crossmodal audio-visual rendering pipeline in a home-grown game engine, thus demonstrating the potential utility of our approach.