SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Electronic art and animation catalog
Multimedia Systems - Special issue on audio and multimedia
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realtime audiovisual rendering and contemporary audiovisual art
Organised Sound
Interpolated 3-D digital waveguide mesh with frequency warping
ICASSP '01 Proceedings of the Acoustics, Speech, and Signal Processing, 2001. on IEEE International Conference - Volume 05
AudioBIFS: Describing audio scenes with the MPEG-4 multimediastandard
IEEE Transactions on Multimedia
A Structural Approach to Distance Rendering in Personal Auditory Displays
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
A Multimodal Electronic Travel Aid Device
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Efficient and practical audio-visual rendering for games using crossmodal perception
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2009 Courses
Diffuse reverberation model for efficient image-source simulation of room impulse responses
IEEE Transactions on Audio, Speech, and Language Processing
Sound-power visualization system for real-world interaction based on ultrasonic power transmission
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
From acoustic cues to an expressive agent
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
The realtime method based on audio scenegraph for 3d sound rendering
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
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Sound rendering is the analogue of graphics rendering to create virtual auditory environments. In graphics, images are created by calculating the distribution of light within a modeled environment. Illumination methods such as raytracing and radiosity are based on the physics of light propagation and reflection. Similarly, sound rendering is based on physical laws of sound propagation and reflection. In this article we aim to clarify real-time sound rendering techniques by comparing them to rendering of visual images. We also describe how sound rendering can be performed, based on the knowledge of sound source(s) and listener locations, radiation characteristics of sound sources, geometry of the 3D model, and material absorption data, in other words, the congruent data used for graphics rendering. In this context the term auralization, making audible, corresponds to visualization. Applications of sound rendering vary from film effects, computer games and other multimedia content to enhancing presence experience in virtual reality.