Principles and applications of pencil tracing
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Computational frameworks for the fast Fourier transform
Computational frameworks for the fast Fourier transform
The physical model: modeling and simulating the instrumental universe
Representations of musical signals
Computing the antipenumbra of an area light source
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visibility computations in densely occluded polyhedral environments
Visibility computations in densely occluded polyhedral environments
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Journal of Computational Physics
Real-time occlusion culling for models with large occluders
Proceedings of the 1997 symposium on Interactive 3D graphics
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Accelerated occlusion culling using shadow frusta
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
A digital signal processing primer, with applications to digital audio and computer music
A digital signal processing primer, with applications to digital audio and computer music
Soundtracks for computer animation: sound rendering in dynamic environments with occlusions
Proceedings of the conference on Graphics interface '97
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Electronic art and animation catalog
Handbook of discrete and computational geometry
Handbook of discrete and computational geometry
Discrete-time signal processing (2nd ed.)
Discrete-time signal processing (2nd ed.)
Multimedia Systems - Special issue on audio and multimedia
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real Sound Synthesis for Interactive Applications
Real Sound Synthesis for Interactive Applications
Computational Acoustics and Its Environmental Applications
Computational Acoustics and Its Environmental Applications
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
Audioptimization: Goal-Based Acoustic Design
IEEE Computer Graphics and Applications
Validating Acoustical Simulations in Bell Labs Box
IEEE Computer Graphics and Applications
Creating Interactive Virtual Auditory Environments
IEEE Computer Graphics and Applications
Auditory Representation of Scientific Data
Focus on Scientific Visualization
Virtual Occluders: An Efficient Intermediate PVS Representation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Hierarchical Visibility Culling with Occlusion Trees
CGI '98 Proceedings of the Computer Graphics International 1998
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
GPU algorithms for radiosity and subsurface scattering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Minimum Perceptual Spectral Distance FIR Filter Design
ICASSP '97 Proceedings of the 1997 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP '97) -Volume 1 - Volume 1
ICASSP '97 Proceedings of the 1997 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP '97) -Volume 1 - Volume 1
Multisensory Perception: Beyond the Visual in Visualization
Computing in Science and Engineering
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Ray space factorization for from-region visibility
ACM SIGGRAPH 2003 Papers
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Performance of Various Computers Using Standard Linear Equations Software
Performance of Various Computers Using Standard Linear Equations Software
Structured sampling and reconstruction of illumination for image synthesis
Structured sampling and reconstruction of illumination for image synthesis
Realtime audiovisual rendering and contemporary audiovisual art
Organised Sound
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
Efficient method for multiple compressed audio streams spatialization
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Proceedings of the 2005 symposium on Interactive 3D graphics and games
An in-depth look at computer performance growth
ACM SIGARCH Computer Architecture News - Special issue: Workshop on architectural support for security and anti-virus (WASSA)
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
OpenGL(R) Shading Language (2nd Edition)
OpenGL(R) Shading Language (2nd Edition)
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Papers
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Modelling human perception to leverage the reuse of concepts across the multi-sensory design space
APCCM '06 Proceedings of the 3rd Asia-Pacific conference on Conceptual modelling - Volume 53
Visual Localization Ability Influences Cross-Modal Bias
Journal of Cognitive Neuroscience
Comparative Visualization for Wave-based and Geometric Acoustics
IEEE Transactions on Visualization and Computer Graphics
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Psychoacoustics: Facts and Models
Psychoacoustics: Facts and Models
An overview of auditory display to assist comprehension of molecular information
Interacting with Computers
Progressive perceptual audio rendering of complex scenes
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Presence: Teleoperators and Virtual Environments
Computer
Subband-domain filtering of MPEG audio signals
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 02
Reduction of the dispersion error in the interpolated digital waveguide mesh using frequency warping
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 02
Implicit visibility and antiradiance for interactive global illumination
ACM SIGGRAPH 2007 papers
Ray tracing dynamic scenes using selective restructuring
ACM SIGGRAPH 2007 sketches
Fast time-domain edge-diffraction calculations for interactive acoustic simulations
EURASIP Journal on Applied Signal Processing
Digital waveguides versus finite difference structures: equivalence and mixed modeling
EURASIP Journal on Applied Signal Processing
Interactive sound rendering in complex and dynamic scenes using frustum tracing
IEEE Transactions on Visualization and Computer Graphics
Listener-based Analysis of Surface Importance for Acoustic Metrics
IEEE Transactions on Visualization and Computer Graphics
Cache-efficient numerical algorithms using graphics hardware
Parallel Computing
Larrabee: a many-core x86 architecture for visual computing
ACM SIGGRAPH 2008 papers
A meshless hierarchical representation for light transport
ACM SIGGRAPH 2008 papers
Accelerated wave-based acoustics simulation
Proceedings of the 2008 ACM symposium on Solid and physical modeling
GPU-based audio via the VGA port
ACM SIGGRAPH 2008 posters
ACM SIGGRAPH 2008 posters
High performance discrete Fourier transforms on graphics processors
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
IEEE Transactions on Visualization and Computer Graphics
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Realistic real-time sound re-synthesis and processing for interactive virtual worlds
The Visual Computer: International Journal of Computer Graphics
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1
Computer Speech and Language
Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition
IEEE Transactions on Visualization and Computer Graphics
Real-time GPU-based convolution: a follow-up
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Physically-based sound synthesis on GPUs
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Creating auditory displays with multiple loudspeakers using VBAP: a case study with DIVA project
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
A survey of visibility for walkthrough applications
IEEE Transactions on Visualization and Computer Graphics
IEEE Spectrum
ReduceM: interactive and memory efficient ray tracing of large models
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Hardware accelerated visibility preprocessing using adaptive sampling
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Fast exact from-region visibility in urban scenes
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A real-time beam tracer with application to exact soft shadows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Parametric time-frequency representation of spatial sound in virtual worlds
ACM Transactions on Applied Perception (TAP)
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Wave-based sound propagation in large open scenes using an equivalent source formulation
ACM Transactions on Graphics (TOG)
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An overview of algorithmic and software technologies related to interactive sound rendering. The course lectures cover three main topics: physically based techniques to synthesize sounds generated from colliding objects or liquid sounds, efficient computation of sound propagation paths based on reflection or diffraction paths and converting those paths into audible sound, exploiting the computational capabilities of current multi-core commodity processors for real-time sound propagation and sound rendering for gaming and interactive applications. The presentations include audio demonstrations that show the meaning of various processing components in practice.