Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Partitioning and ordering large radiosity computations
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visualization of complex models using dynamic texture-based simplification
Proceedings of the 7th conference on Visualization '96
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
A framework for performance evaluation of real-time rendering algorithms in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Cylindrical static and kinetic binary space partitions
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Practical techniques for constructing binary space partitions for orthogonal rectangles
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
A parallel hierarchical radiosity algorithm for complex scenes
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Faster 3D game graphics by not drawing what is not seen
Crossroads - Special issue on computer graphics
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Real-time acoustic modeling for distributed virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Kinetic binary space partitions for intersecting segments and disjoint triangles
Proceedings of the ninth annual ACM-SIAM symposium on Discrete algorithms
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Finite-resolution hidden surface removal
SODA '00 Proceedings of the eleventh annual ACM-SIAM symposium on Discrete algorithms
Conservative visibility preprocessing using extended projections
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Modeling acoustics in virtual environments using the uniform theory of diffraction
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Conservative visibility preprocessing for walkthroughs of complex urban scenes
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Exact from-region visibility culling
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
GigaWalk: interactive walkthrough of complex environments
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
The global occlusion map: a new occlusion culling approach
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Binary space partitions for axis-paralles line segments: size-height tradeoffs
Information Processing Letters
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Non-invasive interactive visualization of dynamic architectural environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Interactive visibility culling in complex environments using occlusion-switches
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Constructing Binary Space Partitions for Orthogonal Rectabgles in Practice
ESA '98 Proceedings of the 6th Annual European Symposium on Algorithms
Representation and Interactive Manipulation of Massive CAD Databases
ISD '99 Selected Papers from the International Workshop on Integrated Spatial Databases, Digital Inages and GIS
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Ray space factorization for from-region visibility
ACM SIGGRAPH 2003 Papers
Breaking the Walls: Scene Partitioning and Portal Creation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
k-D tree face portals with solid geometry
Graphics programming methods
A VRML97-X3D extension for massive scenery management in virtual worlds
Proceedings of the ninth international conference on 3D Web technology
Modeling and visualization of complex geometric environments
Geometric modeling
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
Portholes and planes: faster dynamic evaluation of potentially visible sets
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the eleventh international conference on 3D web technology
A conceptual architecture for static features in physical security simulation
WSC '05 Proceedings of the 37th conference on Winter simulation
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
ACM SIGGRAPH 2009 Courses
FastV: from-point visibility culling on complex models
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Hardware-accelerated from-region visibility using a dual ray space
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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