A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Real time radiosity through parallel processing and hardware acceleration
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visibility computations in densely occluded polyhedral environments
Visibility computations in densely occluded polyhedral environments
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Partitioning and ordering large radiosity computations
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Implementation results and analysis of a parallel progressive radiosity
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Efficient parallel global illumination using density estimation
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
On the performance of spectral graph partitioning methods
Proceedings of the sixth annual ACM-SIAM symposium on Discrete algorithms
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Maintaining dynamic geometric objects on parallel processors
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A parallel hierarchical radiosity algorithm for complex scenes
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
On the partitionability of hierarchical radiosity
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Overlapping multi-processing and graphics hardware acceleration: performance evaluation
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A Perceptually-Driven Parallel Algorithm for Efficient Radiosity Simulation
IEEE Transactions on Visualization and Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
Citywalk: A Second Generation Walkthrough System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing
The Journal of Supercomputing
A parallel rendering algorithm based on hierarchical radiosity
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
A high-performance progressive radiosity method based on scene partitioning
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
Parallelization of a discrete radiosity method
Euro-Par'06 Proceedings of the 12th international conference on Parallel Processing
Parallelization of a discrete radiosity method using scene division
ODBASE'06/OTM'06 Proceedings of the 2006 Confederated international conference on On the Move to Meaningful Internet Systems: CoopIS, DOA, GADA, and ODBASE - Volume Part II
Out of core photon-mapping for large buildings
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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