A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Improving radiosity solutions through the use of analytically determined form-factors
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Real time radiosity through parallel processing and hardware acceleration
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
A ray tracing method for illumination calculation in diffuse-specular scenes
Proceedings on Graphics interface '90
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Parallel hierarchical radiosity rendering
Parallel hierarchical radiosity rendering
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Progressive refinement radiosity on ring-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
An efficient parallel ray tracing scheme for distributed memory parallel computers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Partitioning and ordering large radiosity computations
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Parallel ray tracing on a chip
Practical parallel rendering
High-performance Monte Carlo radiosity on GPU based on scene partitioning
Microprocessors & Microsystems
Parallel implementation of the stochastic radiosity method
LSSC'09 Proceedings of the 7th international conference on Large-Scale Scientific Computing
Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications
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