Improving radiosity solutions through the use of analytically determined form-factors
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Progressive refinement radiosity on ring-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Partitioning and ordering large radiosity computations
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Load balancing for a parallel radiosity algorithm
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Efficient parallel global illumination using density estimation
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Overlapping multi-processing and graphics hardware acceleration: performance evaluation
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Proceedings of the ACM 2000 conference on Java Grande
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
A Perceptually-Driven Parallel Algorithm for Efficient Radiosity Simulation
IEEE Transactions on Visualization and Computer Graphics
GPU algorithms for radiosity and subsurface scattering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
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This paper describes a novel implementation of the progressive refinement radiosity algorithm. Algorithm performance is greatly enhanced using the capabilities of a multiprocessor graphics workstation. Hemi-cube item buffers are produced using the graphics hardware while the remaining computations are performed in parallel on the multiple host processors. Speedups of a factor of 40 or more over the equivalent software implementation are observed. Load balancing issues are discussed and a system performance model is developed based on actual results.Additionally, a new user interface scheme is presented where the radiosity calculations and walk-through tasks are separated. At each new iteration, the radiosity algorithm automatically updates colors used by the viewing program via shared memory while simultaneously obtaining hints on where to further refine the solution.