Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
IEEE Computer Graphics and Applications
Requirements for a VLSI graphics processor
IEEE Computer Graphics and Applications
A graphics system architecture for interactive application-specific display functions
IEEE Computer Graphics and Applications
The Texas Instruments 34010 Graphics System Processor
IEEE Computer Graphics and Applications
A New VLSI Graphics Coprocessor-The Intel 82786
IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Reference models, window systems, and concurrency
ACM SIGGRAPH Computer Graphics
Real time virtual window management for bit mapped raster graphics
CG International '87 on Computer graphics 1987
Hardware acceleration for Window systems
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Real time radiosity through parallel processing and hardware acceleration
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The rendering architecture of the DN10000VS
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Implementing rotation matrix constraints in Analog VLSI
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Realizing OpenGL: two implementations of one architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Window Clipping Methods in Graphics Accelerators
IEEE Computer Graphics and Applications
Distributed texture memory in a multi-GPU environment
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Device-Independent Architecture for ubiquitous applications
Personal and Ubiquitous Computing
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Graphics can be implemented as a virtual system resource. This abstraction appears to each application on a multiprocessing workstation as a dedicated rendering and display pipeline. A variety of simple mechanisms support the simultaneous display of different types of images and eliminate the need for low-level device driver software. They permit applications to embed graphics instructions directly in their code. The abstraction allows for cleaner software design, higher performance, and effective concurrent use of the display by several applications.