Multiprocessor experiments for high-speed ray tracing
ACM Transactions on Graphics (TOG)
Life before the chips: simulating digital video interactive technology
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pixel Processing in a Memory Controller
IEEE Computer Graphics and Applications
Using modern graphics architectures for general-purpose computing: a framework and analysis
Proceedings of the 35th annual ACM/IEEE international symposium on Microarchitecture
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
Looking at workstation architectures from the viewpoint of interaction
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
A vector-like architecture for raster graphics
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
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Interactive computer graphics display requirements have generally been met is one of two ways: by highly specialized systems designed for a particular application, or, more frequently, by devices with a limited set of display functions common to a wide range of applications. A third alternative, presented here, is to use a high-performance, general-purpose display architecture to provide both common and application-specific graphics functions. A sampling data display to solid modeling, shows that significant improvements in interactivity can be obtained by microprogramming such a machine.