Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
On the design of display processors
Communications of the ACM
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Hardware/software tradeoffs for increased performance
ASPLOS I Proceedings of the first international symposium on Architectural support for programming languages and operating systems
ACM SIGARCH Computer Architecture News
Reduced instruction set computer architectures for vlsi (microprocessor, risc, multiple-windows - of - registers)
The rendering architecture of the DN10000VS
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
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RISC (reduced-instruction-set-computer) CPU design concepts are used as the basis for a more general design philosophy applicable to graphics. The 3D graphics subsystem for the Apollo DN10000 is based on applying a RISC philosophy to the rendering problem. All structure-walking and floating-point computations are handled in the general-purpose CPU(s), and a simple, fast-cycle-time drawing engine synthesizes pixels and writes them into the bitmap. In the control and pixel-addressing logic, RISC ideas are applied directly and effectively; in color synthesis, however, they did not prove as useful. Several RISC concepts were ultimately fundamental to achieving design simplifications and allowed a better utilization of VLSI CMOS technology.