IEEE Computer Graphics and Applications
A fast shaded-polygon renderer
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A parallel processor architecture for graphics arithmetic operations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Hardware acceleration for Window systems
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
On the design of display processors
Communications of the ACM
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Subanosecond pixel rendering with million transistor chips
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Accurate Rendering by Subpixel Addressing
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A scalable hardware render accelerator using a modified scanline algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The Image Chip for High Performance 3D Rendering
IEEE Computer Graphics and Applications
Graphics rendering architecture for a high performance desktop workstation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient techniques for interactive texture placement
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Quadratic interpolation for near-Phong quality shading
ACM SIGGRAPH 98 Conference abstracts and applications
A user-programmable vertex engine
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
University of Gävle prepares students for entry into industry
ACM SIGGRAPH Computer Graphics
3D graphics LSI core for mobile phone "Z3D"
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Faster Shading by Equal Angle Interpolation of Vectors
IEEE Transactions on Visualization and Computer Graphics
The I.M.O.G.E.N .E. machine: some hardware elements
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Testing geometric primitive shaders
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An architecture for a high performance rendering engine
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An architecture for interactive raster graphics
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Hardware acceleration of texture mapping
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
An efficient massively parallel rasterization scheme for a high performance graphics system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Approximation techniques for high performance texture mapping
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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The Appollo DN10000VS treats graphics as an integral part of the system architecture. Graphics requirements influence the entire system design. All floating-point computations for graphics are performed by the CPU(s), while rasterizing is handled by simplified hardware having no microcode. We decided to support alpha buffering, quadratic interpolation, and texture mapping directly in hardware. This partitioning reduces the cost of a high-end workstation, without sacrificing high rendering quality and performance. This paper describes some of the design trade-offs which led to the final system design.