Approximation techniques for high performance texture mapping

  • Authors:
  • Mehmet Demirer;Richard L. Grimsdale

  • Affiliations:
  • University of Sussex, England;University of Sussex, England

  • Venue:
  • EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
  • Year:
  • 1995

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Abstract

Accurate perspective mapping in real-time requires costly division operations per pixel and therefore approximation techniques are often employed. These permit the mapping to be performed by interpolation, but generally with a significant set-up cost for the computation of the parameters. An efficient approximation technique which achieves good results with modest set-up requirements is presented. The technique uses Chebyshev control points to minimise errors.