Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
The rendering architecture of the DN10000VS
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A VLSI design strategy for graphics
Advances in computer graphics hardware III
PROOF: an architecture for rendering in object space
Advances in computer graphics hardware III
A parallel algorithm for polygon rasterization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
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We present a design and test strategy for Geometric Primitive Shadersintegrated circuits which perform rasterisation of primitives such as vectors and triangles. The design strategy proceeds through various levels of detail, and we describe the need for testing as the design advances. A suitable set of test are given for a typical shader. Our experiences in applying the strategy to a real device are discussed, together with the tests which we devised, and practical compromises which we had to make.