Efficient techniques for interactive texture placement

  • Authors:
  • Peter Litwinowicz;Gavin Miller

  • Affiliations:
  • Apple Computer, Inc., 1 Infinite Loop, MS 301-3J, Cupertino, CA;Apple Computer, Inc., 1 Infinite Loop, MS 301-3J, Cupertino, CA

  • Venue:
  • SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
  • Year:
  • 1994

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Abstract

This paper describes efficient algorithms for the placement and distortion of textures. The textures include surface color maps and environment maps. Affine transformations of a texture, as well as localized warps, are used to align features in the texture with features of the model. Image-space caches are used to enable texture placement in real time.